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Project-swift.h Not Found


Personal Open source Business Explore Sign up Sign in Pricing Blog Support Search GitHub This repository Watch 531 Star 8,930 Fork 1,700 CocoaPods/CocoaPods Code Issues 199 Pull requests 5 Projects Once I fixed these new errors and got the source building successfully, I uncommented out the #import and bingo! Any help on how to locate and install the Foundation.h files is appreciated. This quick tutorial will show You how you can create an Objective-C Bridging Header in your Swift application so you can use them both together and seamlessly. navigate here

having issues? Just make sure you have module name and defines module set to yes, and use it in your Objective-C class. For example a project with the name My.Project would have the following Bridging Header file names. This means that I will be adding a framework from the SDK into the project instead of dragging an Objective-C Library to the Project Navigation Area.

Project-swift.h Not Found

Thanks a lot! –endowzoner Feb 1 at 8:21 | show 1 more comment up vote 12 down vote I had the same problem. I just gave my answer as one possible solution, because it's the visibility mistake I make most frequently. –Kendall Helmstetter Gelner Oct 29 '15 at 1:59 1 Oh yes, your See my answer: http://stackoverflow.com/a/27972946/337392 EDIT: It is because of public vs. My Project-Swift.h is not updating.

it's just that I don't know where to put them So I might just build it from scratch with the source I downloaded. share|improve this answer answered Jul 3 '14 at 9:28 user3540830 1212 I'm not sure that is true. more hot questions question feed lang-c about us tour help blog chat data legal privacy policy work here advertising info mobile contact us feedback Technology Life / Arts Culture / Recreation Swift Bridging Header File Not Found Just tried it.

In that case, you will need to add those headers to the project and specify them as described above. When I want to import the header file which I included in my framework, I get a .h file not found error. All rights reserved. http://stackoverflow.com/questions/24062618/swift-to-objective-c-header-not-created-in-xcode-6 Now everything will work like a charm If you receive again error about the "ProductModuleName-Swift.h", now create again in appDelegate.h file and clean your code again.

The cocoapods current version I'm using is 0.38.2. @neonichu I tried the following already: s.ios.public_header_files = 'CastlabsSDK.framework/Headers/*.h' After running pod install on the main project, I obtain the following error when Xcode Framework Header File Not Found Function econf, Line 362, Exitcode 1 !!! Why did it take longer to go to Rivendell in The Hobbit than in The Fellowship of the Ring? Clean those error and it will work.

Objective-c Generated Interface Header Name Not Found

Otherwise, were less likely to investigate the issue. BTW, this answer really helped me - working to convert some older ObjectiveC open source. –David H Jan 28 at 15:20 add a comment| up vote 0 down vote If you Project-swift.h Not Found We have a Questions and Answer section where you can ask your iOS Development questions to thousands of iOS Developers. Product Module Name-swift.h Not Found Here is my podspec: If I launch "pod lib lint --verbose --allow-warnings" to ensure that my podspec is valid, the build I obtained is successful.

Thanks to everyone for the help :-) share|improve this answer edited Nov 30 at 23:02 Dan Rosenstark 35.1k43197334 answered Jun 5 '14 at 15:17 David Kristensen 2,362377 55 In Build check over here If you want your framework to provide SomeHeader.h, you need to add that file to the project and, as Meghs Dhameliya already pointed out, you need to specify SomeHeader.h in the Member segiddins commented Sep 8, 2015 @neonichu expected behavior. [email protected]:/playout/pl-gnustep-base# make -j4 /usr/share/GNUstep/Makefiles/common.make:134: base.make: No such file or directory This is gnustep-make 2.4.0. Swift File Not Found In Objective C

Follow these additional steps if you use Swift: Download the latest release of Realm and extract the zip. It's worth to check if you're using different OS in the process of building something. Is what I'm trying to do possible? his comment is here Sign in.

Unsold Atari videogames dumped in a desert? Project Name-swift.h Not Found The Framework Search Path points to the OS X Realm framework. Tried build my iOS project What did you expected to happen?

In my case I needed to manually make sure there was an objc Bridging Header.

bdash locked and limited conversation to collaborators Dec 9, 2016 Sign up for free to subscribe to this conversation on GitHub. This should work just fine. Once I fixed these new errors and got the source building successfully, I uncommented out the #import and bingo! Swift Header File Not Found Xcode GCC - Could not find Objective-C headers?

In our case we also had a lot of work to do in XIB files & view classes. I also tried to defined private, public headers, without any success, removed DerivedData directory, clean the project, etc... Foundation.h was then present where Andy said. weblink Theorems demoted back to conjectures Yet another piece of Chess software What is the truth about 1.5V "lithium" cells Why did it take longer to go to Rivendell in The Hobbit

The Apple documentation says that you will be prompted to create a bridging header when adding your first swift file. Xcode did not point put those error instead all time showing the 'File not found error'. But it's completely independent regarding Cocoapods. segiddins assigned mrackwitz and unassigned segiddins Jan 19, 2015 Member mrackwitz commented Jan 19, 2015 I was able to reproduce this issue.

When I build directly after I have deleted the build folder everything works. The podspec I'm using is deployed on a private repository, or locally, may be I could share both. Ask Question FREE Download! If the system required a single tag, I would suggest Xcode IDE, but since it allows more expression, it seems that this usefully describes what this issue describes. –gaige Jun 5

This does not happen in my iOS project (as far as I can tell). I also tried pod update but it didn't help. I'll check out for gcc-objc in lang. Finally, I tried deleting my whole 'Pods' folder, ran pod install, cleared derived data, cleaned, and then the error went away. — You are receiving this because you commented.

I even went through the package database at gentoo.org. This was referenced Mar 15, 2016 Closed #import "ATLAddressBarViewController.h" not found layerhq/Atlas-iOS#1070 Closed v1.0.0-rc.1: Swift pod that depends on ObjC pod fails to build #5230 isair commented May 11, 2016 I'm You have to name the header properly in the #import statement, however (#import ). –trojanfoe Nov 13 '15 at 15:18 There is a lot of headers in another path. I've edited the answer because I since found out the reason for this behaviour. –Echelon Dec 17 '15 at 14:59 add a comment| up vote 8 down vote Allow me to

Thanks for your support, Lorenzo. Mine was something I did not expect it to be. I had some similar issues. Member segiddins commented Oct 29, 2015 @Dmlvanov since this issue has been resolved, please open up a new issue.

Can someone help fix this please? share|improve this answer answered Sep 21 '15 at 9:08 Alex Brown 232117 add a comment| up vote 0 down vote I had to delete WatchOS2 swift code from my Objective C I m trying to learn if thats possible or not. ejensen commented Feb 27, 2016 I'm experiencing something similar with beta 4: error: 'RxCocoa/RxCocoa.h' file not found #import ^ :0: error: could not build Objective-C module 'RxCocoa' Podfile: source 'https://github.com/CocoaPods/Specs.git'